Hello! I'm thinking about creating an online game and monetizing it. It doesn't have to be a casino, maybe an arcade or strategy game. But it's hard to understand how to monetize it all. There are ads, there are in-app purchases, but what really works? And how do you formalize it legally? Has anyone tried? I'm interested in both the technical part and the finances.
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I completely agree. Without understanding the market you can simply lose money. I am still at the idea stage, but thanks to such sources I am starting to see the big picture. The main thing is not to rush and read, read, read.
Great question. It all depends on the type of game and the audience. But to avoid getting confused in the details, I recommend reading https://en.monoup.com/mono_talks first. It discusses not only casinos, but also different gaming formats, launch approaches, choice of monetization model, market, payments, and so on. Many beginners make a mistake — they immediately rush into development without a clear understanding of the target audience. It's better to research the market first. And if you want to make money, don't forget about a transparent payment system — the trust of players depends on it. Another point is the legal part. Even for arcades it is better to have a clear agreement with users. MonoTalks has all the basic info. Check it out!